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	   <h2>Graphics.js</h2>
	
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<h4>Summary</h4>
<p>
	
		No overview generated for 'Graphics.js'<BR/><BR/>
	
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    <table border="1" cellpadding="3" cellspacing="0" width="100%">
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        <b>Class Summary</b>
    
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    <td width="15%"><b><a href="draw2d/Graphics.html">draw2d.Graphics</a></b></td>
    <td>A graphics wrapper for the walter zorn vector lib.</td>
    </tr>
    
    </table>
    <hr/> 


<!-- ========== METHOD SUMMARY =========== -->

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        <pre class="sourceview"><span class="comment">/* This notice must be untouched at all times.

FreeGroup Draw2D 0.9.26
The latest version is available at
http://www.freegroup.de

Copyright (c) 2006 Andreas Herz. All rights reserved.
Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/</span>

<span class="comment">/**
 * <span class="attrib">@class</span> A graphics wrapper for the walter zorn vector lib.
 *
 * <span class="attrib">@version</span> 0.9.26
 * <span class="attrib">@author</span> Andreas Herz
 * <span class="attrib">@constructor</span>
 */</span>
draw2d.Graphics=<span class="reserved">function</span>(<span class="comment">/*:jsGraphics*/</span> jsGraphics, <span class="comment">/*:float*/</span> rotation, <span class="comment">/*:draw2d.Point*/</span>translation)
{
   <span class="reserved">this</span>.jsGraphics = jsGraphics;
   <span class="reserved">this</span>.xt= translation.x;
   <span class="reserved">this</span>.yt= translation.y;
   <span class="reserved">this</span>.radian = rotation*Math.PI/180;
   <span class="reserved">this</span>.sinRadian = Math.sin(<span class="reserved">this</span>.radian);
   <span class="reserved">this</span>.cosRadian = Math.cos(<span class="reserved">this</span>.radian);
};

draw2d.Graphics.<span class="reserved">prototype</span>.setStroke=<span class="reserved">function</span>(<span class="comment">/*:int*/</span> x)
{
   <span class="reserved">this</span>.jsGraphics.setStroke(x);
};

draw2d.Graphics.<span class="reserved">prototype</span>.drawLine=<span class="reserved">function</span>(<span class="comment">/*:int*/</span> x1, <span class="comment">/*:int*/</span> y1, <span class="comment">/*:int*/</span> x2, <span class="comment">/*:int*/</span> y2)
{
   var _x1 = <span class="reserved">this</span>.xt+x1*<span class="reserved">this</span>.cosRadian-y1*<span class="reserved">this</span>.sinRadian;
   var _y1 = <span class="reserved">this</span>.yt+x1*<span class="reserved">this</span>.sinRadian+y1*<span class="reserved">this</span>.cosRadian;
   var _x2 = <span class="reserved">this</span>.xt+x2*<span class="reserved">this</span>.cosRadian-y2*<span class="reserved">this</span>.sinRadian;
   var _y2 = <span class="reserved">this</span>.yt+x2*<span class="reserved">this</span>.sinRadian+y2*<span class="reserved">this</span>.cosRadian;

   <span class="reserved">this</span>.jsGraphics.drawLine(_x1,_y1,_x2,_y2);
};

draw2d.Graphics.<span class="reserved">prototype</span>.fillRect=<span class="reserved">function</span>(<span class="comment">/*:int*/</span> x, <span class="comment">/*:int*/</span> y, <span class="comment">/*:int*/</span> w, <span class="comment">/*:int*/</span> h)
{
   <span class="comment">/*
        x1/y1              x2/y2
             +-----------+
             |           | 
             |           | 
             +-----------+

        x4/y4             x3/y3
   */</span>
   var x1 = <span class="reserved">this</span>.xt+x*<span class="reserved">this</span>.cosRadian-y*<span class="reserved">this</span>.sinRadian;
   var y1 = <span class="reserved">this</span>.yt+x*<span class="reserved">this</span>.sinRadian+y*<span class="reserved">this</span>.cosRadian;
   var x2 = <span class="reserved">this</span>.xt+(x+w)*<span class="reserved">this</span>.cosRadian-y*<span class="reserved">this</span>.sinRadian;
   var y2 = <span class="reserved">this</span>.yt+(x+w)*<span class="reserved">this</span>.sinRadian+y*<span class="reserved">this</span>.cosRadian;
   var x3 = <span class="reserved">this</span>.xt+(x+w)*<span class="reserved">this</span>.cosRadian-(y+h)*<span class="reserved">this</span>.sinRadian;
   var y3 = <span class="reserved">this</span>.yt+(x+w)*<span class="reserved">this</span>.sinRadian+(y+h)*<span class="reserved">this</span>.cosRadian;
   var x4 = <span class="reserved">this</span>.xt+x*<span class="reserved">this</span>.cosRadian-(y+h)*<span class="reserved">this</span>.sinRadian;
   var y4 = <span class="reserved">this</span>.yt+x*<span class="reserved">this</span>.sinRadian+(y+h)*<span class="reserved">this</span>.cosRadian;

   <span class="reserved">this</span>.jsGraphics.fillPolygon([x1,x2,x3,x4], [y1,y2,y3,y4]);
};


draw2d.Graphics.<span class="reserved">prototype</span>.fillPolygon=<span class="reserved">function</span>(<span class="comment">/*:int[]*/</span> xArray, <span class="comment">/*:int[]*/</span> yArray)
{
  var rotX = [];
  var rotY = [];

  <span class="comment">// Rotate the points and translate them to the [this.startX, this.startY] position</span>
  <span class="comment">//</span>
  <span class="reserved">for</span>(var i= 0;i&lt;xArray.length;i++)
  {
     rotX[i] = <span class="reserved">this</span>.xt+xArray[i]*<span class="reserved">this</span>.cosRadian-yArray[i]*<span class="reserved">this</span>.sinRadian;
     rotY[i] = <span class="reserved">this</span>.yt+xArray[i]*<span class="reserved">this</span>.sinRadian+yArray[i]*<span class="reserved">this</span>.cosRadian;
  }

   <span class="reserved">this</span>.jsGraphics.fillPolygon(rotX, rotY);
};

draw2d.Graphics.<span class="reserved">prototype</span>.setColor=<span class="reserved">function</span>(<span class="comment">/*:draw2d.Color*/</span> color)
{
  <span class="reserved">this</span>.jsGraphics.setColor(color.getHTMLStyle());
};



draw2d.Graphics.<span class="reserved">prototype</span>.drawPolygon=<span class="reserved">function</span>(<span class="comment">/*:int[]*/</span> xArray, <span class="comment">/*:int[]*/</span> yArray)
{
  var rotX = [];
  var rotY = [];

  <span class="comment">// Rotate the points and translate them to the [this.startX, this.startY] position</span>
  <span class="comment">//</span>
  <span class="reserved">for</span>(var i= 0;i&lt;xArray.length;i++)
  {
     rotX[i] = <span class="reserved">this</span>.xt+xArray[i]*<span class="reserved">this</span>.cosRadian-yArray[i]*<span class="reserved">this</span>.sinRadian;
     rotY[i] = <span class="reserved">this</span>.yt+xArray[i]*<span class="reserved">this</span>.sinRadian+yArray[i]*<span class="reserved">this</span>.cosRadian;
  }

   <span class="reserved">this</span>.jsGraphics.drawPolygon(rotX, rotY);
};


</pre>
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<div class="jsdoc_ctime">Documentation generated by <a href="http://jsdoc.sourceforge.net/" target="_parent">JSDoc</a> on Mon Nov 14 13:45:39 2011</div>
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